Electronic Products, Aesthetic Experience, and Critical Design How design can improve the quality of our everyday lives by engaging the invisible electromagnetic environment in which we live. As our everyday social and cultural experiences are increasingly mediated by electronic products—from "intelligent" toasters to iPods—it is the design of these products that shapes our experience of the "electrosphere" in which we live. Designers of electronic products, writes Anthony Dunne in Hertzian Tales, must begin to think more broadly about the aesthetic role of electronic products in everyday life. Industrial design has the potential to enrich our daily lives—to improve the quality of our relationship to the artificial environment of technology, and even, argues Dunne, to be subverted for socially beneficial ends. The cultural speculations and conceptual design proposals in Hertzian Tales ar
We live in a world drowning in objects. But what do they tell us about ourselves?In The Language of Things, Deyan Sudjic charts our relationship - both innocent and knowing - with all things designed. From the opulent excesses of the catwalk, or the technical brilliance of a laptop computer, to the subtle refinement of a desk lamp, he shows how we can be manipulated and seduced by our possessions. Sudjic delivers an exhilarating insider’s history of design as he introduces us to the world's most original innovators and reveals the hidden meanings in their work. How did the design of a pistol influence a car? Why did a chair make a cafe the most fashionable place in Paris? What can we learn from a banknote, a police uniform or a typeface? And why can't any of us decide what size to wear our trousers? In an age when the word ‘designer’ has become synonymous with the cynical and manipulativ
Bill Buxton and I share a common belief that design leadership together with technical leadership drives innovation. Sketching, prototyping, and design are essential parts of the process we use to create new products. Bill Buxton brings design leadership and creativity to Microsoft. Through his thought-provoking personal examples he is inspiring others to better understand the role of design in their own companies--Bill Gates, Chairman, Microsoft Informed design is essential. While it might seem that Bill Buxton... Titel: Sketching User Experiences : Getting the Design Right and the Right Design Genre: Faglitteratur Type: Paperback
This book will transform the way you think about design by showing how integral it is to our daily lives, from the spoon we use to eat our breakfast cereal to the medical equipment used to save lives. John Heskett goes beyond style and taste to look at how different cultures and individuals personalise objects Titel: Design : A Very Short Introduction Genre: Faglitteratur Type: Paperback
This handbook documents sixty methods used in design innovation projects leading to the design of new products or services. It is the first publication to bring together methods, tools and case studies that involve multiple design disciplines and perspectives - from product and service design to interaction and user experience design. The book is designed as a learning resource to scaffold the reader's understanding of design as a method for innovation. Each method is presented through an evidence-based description along with simple exercises that allow for a hands-on, interactive learning experience, including templates and tools and case studies Titel: Design. Think. Make. Break. Repeat : a handbook of methods Genre: Faglitteratur Sammendrag: This book documents sixty methods along with tools and case studies that involve multiple design disciplines and perspectives - from product and
Bliv klogere på, hvorfor mange bilmærker, tøjmærker og virksomheder har hentet inspiration fra naturen til deres navn og logo, eller hvorfor en tændstikæske har den størrelse, den har. For alle, der interesserer sig for design - lægfolk såvel som studerende Titel: Om at opleve design Genre: Faglitteratur Sammendrag: Hvordan påvirker design og arkitektur vores hverdag og livskvalitet? Hvorfor synes vi, at noget design er godt, mens andet virker ligegyldigt? Det handler denne bog om ved at fortælle om alle typer af formgivning, der omgiver os, herunder også arkitektur. [...] Thomas Dickson er uddannet arkitekt og industriel designer og har skrevet flere bøger. Ikke mindst er han kendt for det store værk Dansk design. Type: Hardcover
This third edition of 'How Designers Think' has been substantially rewritten following the second edition which was first published in 1990. Bryan Lawson has continued to try and understand how designers think, to explore how they might be better educated and to develop techniques, including computer-aided design, to assist them in their task. A completely new chapter on 'Designing with drawings' has been added and all the others have either been fully revised or wholly rewritten.How Designers Think is based on Bryan Lawson's many observations of designers at work, interviews with designers and their clients and collaborators. This extended work is the culmination of twenty-five years' research and shows the author's belief that we all can learn to design better. The creative mind continues to have power to surprise and this book aims to nurture and extend this creativity. This book is n
Forlag: Gyldendal Type: Paperback Den nye bog om grimt og smukt er den norsk-danske arkitekts uhøjtidelige, instruktive gennemgang af de ting, vi bruger eller omgiver os med i hverdagen, hvordan de er m.h.t. funktion, stil og smag, og - ikke mindst - hvordan vi forholder os til dem.